StarCraft 2: Google DeepMind AlphaStar (A.I.) vs Pro Gamer!

Google DeepMind AlphaStar versus professional gamer in StarCraft 2.
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This is such a cool project that Google is working on. This self taught AI called AlphaStar from the Google DeepMind team is now advanced enough to face and beat professional StarCraft 2 gamers.
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StarCraft 2 is a military science fiction real-time strategy video game developed and released by Blizzard Entertainment.


  • Ask a calculator to add 150+594 and ask a human to do it as fast as the momment as you look at numbers and i press the total button. The human brain may add as fast as calculator but the mouth will never be able to tell the answer as fast as the calculator screen.

    BrunovskyBBrunovskyBVor 27 Minuten
  • it should play against 2 top players

    gregtojagregtojaVor Stunde
  • Stalkers with their blink ability are obviously too OP, if an AI controlls them. I wonder what units the computer would go with as terran/zerg, because they don't really have any instant esapes. I'd guess MMM + siege tanks for terran simply because of relocating capabilities, but zergs would be really interesting to see.

    Miha VovkMiha VovkVor 4 Stunden
  • AI's think they dont always make the same move in he same situation they arnt like a program more like a mind that can only do one thing

    DuciteDuciteVor 6 Stunden
  • a pc is doing multiple 1000 of actions in a second .-.

    MiepMiepVor 8 Stunden
  • "we can't press 30 buttons at the same time" you can ... but your pc will just accept around 3-5

    MiepMiepVor 8 Stunden
  • the ai knows, killing fast and rush first, putting pressure on the enemy will cause the enemy to die ... thats an easy way ...

    MiepMiepVor 9 Stunden
  • Also pretty sure the overmind controlled more units with better apm back in its day before tassadar destroyed it 😔

    EL GUAPOEL GUAPOVor 14 Stunden
  • If DeepMind puts sufficient resources into Starcraft, the "story" could go like in chess: AlphaStar beating pros, like a pro beats a beginner who just completed the tutorial. Fascinating and scary at the same time. In chess the DeepMind software plays like a demigod, surpassing even the best chess playing software on the market by far.

    DarkSkayDarkSkayVor 14 Stunden
  • 200+ people design instruction that brake the game with math and people believe it's "magical machine" playing it, another bullshit designed to bump price of stocks, easy. By the way it was supposed to be constrained by human constraints you could at least simulate agents using mouse and keyboard instead of automating all of the pieces. Another super calculator that can cheat in a video game, good job one step closer to AI winter.

    RageUltra101RageUltra101Vor 14 Stunden
  • So their using games to figure out how to cause a bread riot? When is the revolution, lol but not really. Gotta realize that people will strive to survive at some point. If you make 6 billion poor and < 100000 rich, you become the easiest target in the world.

    Andrew EvansAndrew EvansVor 15 Stunden
  • “The only way to win is; not to play.” - Joshua

    Kainable87Kainable87Vor 17 Stunden
  • so cool, and yet so very dangerous...

    Eitan ArbelEitan ArbelVor 17 Stunden
  • Are you from sweden becouse it kinda feels like it

    Sub SoulSub SoulVor 20 Stunden
  • Thanks for the upload. However, when people from google talk about "200 years" of Starcraft it sounds like sean murray's procedurally generating atoms recreating themselves or some other made up nonsense along those lines. It doesn't take much effort to make a good AI. Remember the old CS bots, or UT. AI is shit on purpose, so that almost every kid can beat it after up to 2 - 3 times. If people were to sit down and make an AI that was made to kick ass, it would. That's just google giving you some NASA bullshit.

    HenryHenryVor 20 Stunden
  • alpha star dosent remember games from the same series because its always a different alpha start

    Nevo KrienNevo KrienVor 23 Stunden
  • the only real unfair thing this ai dose is having the ability to zoom out to look at all the screen but i feel like a human with the same ability will still play worse

    Nevo KrienNevo KrienVor Tag
  • there is a perfect strategy for starcraft or at list a nash equilibrium

    Nevo KrienNevo KrienVor Tag
  • I for one welcome our new StarcraftAIOverlords.

    Reaper_VReaper_VVor Tag
  • 20:06 "Are we going to have Ai vs Ai tournaments?" They have these tournaments in chess. Anyone can develop a chess engine to bring to the tournament. It's like a great robot fight, but digital. It's quite the engineering affair...

    Calculus DaddyCalculus DaddyVor Tag
  • Humans need not apply.

    ShaigrovilShaigrovilVor Tag
  • prediction: alphastar is taking over the world in 2021

    Rare PepeRare PepeVor Tag
  • Have to wonder how Alpha star would lead a actual combat scenario Also wonder if Alpha Star was doing odd things to confuse the oppent

    NightlockNightlockVor Tag
  • What I would like to know is if they limited the maximum number of actions per second based on an average of what pro-games are able to maintain. They shouldn't limit at a given number but in a semi-random range based on said average.Edit: He did talk about it.

    jojolafrite90jojolafrite90Vor Tag
  • He needs to learn to trash-talk his opponent too, then he will be complete.

    N Q HN Q HVor Tag
  • Imagine what happen if we transfer control of half of the world's army to AlphaStar,..

    N Q HN Q HVor Tag
  • You don't know how Go is structured 6:50 2.082×10^170 is the amount of possible legal go moves. for comparison: 10^80 amount of atoms in the observable universe. I'm not saying Starcraft is less complex I'm just saying the way Deepmind works is non-Brute-Force Calculations which in both cases Starcraft and Go are currently impossible (or take more time than a human lifespan to calculate).

    I4mLegendI4mLegendVor Tag
  • sentries are worthless in the current build in pvp and stalkers are bullshit especially if you get blink they got nerfed for a reason there is no point in blocking the ramp in pvp the only thing that might make it worth while is dt which didnt happen. 14:46 you can see it doing the math and that mana has a bit heavy on the immo alpha damage. agian stalkers are bullshit you arent looking at the cost difference and utility difference

    veracsthaneveracsthaneVor Tag
  • If your control is good enough? lol How was that even any contest. 1500APM?

    whatonearthamitowhatonearthamitoVor Tag
  • daily reminder, kek esports

    Self-cucking Whiteman, FAKE NOOSESelf-cucking Whiteman, FAKE NOOSEVor Tag
  • So just as you say you're not sure why the AI produces extra drones at the start, then a couple get destroyed like 10 seconds later and you didn't realize why? Seems like there were only two drones on gas because that's the route the human player took to kill drones. I'm sure that choice was calculated to save one more drone from being picked off.

    Noob and FriendsNoob and FriendsVor Tag
  • I'd like to see a more fair version of Alphastar. As I recall, the published games vs TLO and Mana had Alphastar not limited to screens. They could see and control the whole map (minus Fog of War). Also, the micro + macro is not on a human level. It's able to micro like a computer during engagements, and keep doing stuff back home. In the last game, you could see how bad it was for a human. Nearly all of the stalkers were in the red or yellow when Mana GG'd. So, while it's impressive, it's still too much like a computer for my liking. I think the restrictions on it need to be refined a bit.

    John SnowJohn SnowVor Tag
  • Good video, terrible commentary.

    Phoenix FranksPhoenix FranksVor Tag
  • The most sought after use is going to be how to use it to make money. Some sort of business related applications.

    FireBlade XFireBlade XVor 2 Tage
  • Alphastar can eg scan the map at an ultra fast speed, cause it can register what happens on the screen in a micro second, don't know if it does it, but it could basically see the whole map at all time...

    kingSisukingSisuVor 2 Tage
  • This feels so much like using Aimbot in counterstrike... Super-high APM is something that breaks SC2 and matching an AI with ~ APM vs Humans is stupid for any comparison...

    Static Charge Red FieldStatic Charge Red FieldVor 2 Tage
  • training war AI. nice google.

    Maik KlixMaik KlixVor 2 Tage
  • Kill it! It's the start of Skynet!

    DendrousDendrousVor 2 Tage
  • AI cheats...

    Czecher86Czecher86Vor 2 Tage
  • Alphastar is a nightmare, I can barely beat Hard-mode in Starcraft 2.

    DaiemioDaiemioVor 2 Tage
  • few months and there won't be any place for humans in gaming tournaments.

    yoshi314yoshi314Vor 2 Tage
  • 13:30 the AI that played against MaNa and TLO wasn't in "learning mode" or whatever. Deepmind brought the AI on a usb-stick and used a regulat computer to play. It didnt remember the games played

    Freddan0Freddan0Vor 2 Tage
  • There are more possible board configurations in Go than atoms in the known universe!

    SamSamVor 2 Tage
  • I really wish they would train a deepmind AI for Civilization. If there was a Civ VII with an Alphastar equivalent I'd so buy it. Just think about it, an AI that doesn't get its units stuck. That doesn't obtain -200 happiness and -1500 gold per turn.

    MaddinhpwsMaddinhpwsVor 2 Tage
  • I am concerned, when Ai become so good that any resistance from a human pro is useless, will pro tournaments will die or AI will be banned or prohibited, or at least try to. And the fear that somehow AI team is there could ruin event... like a having android in a race on Olympic... or military robots whitout human controllers lead an invasion on some country. For learning porpuses AI is good, we can learn from them a lot, improve our games and strategies, still I find it is the only useful way of coexisting. I admit I am in fear from smart AI overlord for me or my kids one day, maybe that drive my mistrust here.

    Andrej TelismanAndrej TelismanVor 2 Tage
  • 14:34 the AI sacrifices that unit to lure MaNa into firing and then the AI group swoops in. The AI is anticipating, reacting, and strategizing simultaneously. The human mind can not deal with something that can do multiple things instantaneously. Eventually DeepMind will not be able to be defeated, even a team of the best players in the world won't stand a chance.

    The Smoking DogThe Smoking DogVor 2 Tage
  • Attainable actions per minute except during very critical times, aka fights. They should limit the AI to 400 apm and see if in general it makes better choices than a human. This was basically a test of whether or not apm matters, and we already know it does.

    Matthew MarnMatthew MarnVor 2 Tage
  • AI will destroy E-sports

    RC ViloriaRC ViloriaVor 2 Tage
  • First Chess, then Go, and now Starcraft? I, for one, welcome our new computer overlords!

    MetalSmasherGamingMetalSmasherGamingVor 2 Tage
  • When the AI was playing against LTO, he hit 1400 APM, and surpassed the AI 99% of the game. It is humanly possible specially with key binds.

    Boopie GamingBoopie GamingVor 2 Tage
  • youmans losted

    Tel-Ash The Juice KnightTel-Ash The Juice KnightVor 2 Tage
  • This is how Skynet begun

    Caio ChiavegattiCaio ChiavegattiVor 2 Tage
  • I'm really looking forward to more of this 😼

    PlayobaPlayobaVor 2 Tage
  • AlphaStar reminds me of Yuki Nagato (and alien artificial) in that episode of MHS where the team fought against the computer club, Kyon was telling her she cannot cheat, she told him everything she was doing was within reach of human technology, and behold, some years laters we see this IRL.

    Eduardo RiveraEduardo RiveraVor 3 Tage
  • Insert Terminator joke here.

    El NachoEl NachoVor 3 Tage
  • Potential tactical/strategic planning for military operations.

    Mikhail AngelMikhail AngelVor 3 Tage
  • Should try and play really standard. I would assume things like dark templar or drops wouldn't be very good against an opponent that is watching everywhere it has vision, perfectly.

    IsaacIsaacVor 3 Tage
  • 1500 apm being "allowed" or not is ofc a question of how you define the purpose of "ai vs man". The blinks and stalker control, decision making when pushing up ramps etc. are already beyond what most pro gamers decide to do and what they are capable of controlling at the same time (if you look at more of alphastars games; which is also why i think that perfect splitting in the beginning should be "allowed" since other aspects also vary from what humans can do). Good video as usual Lowko :)

    abcde5057abcde5057Vor 3 Tage
  • he leanred to flank the enemy :X

    Matan KribusMatan KribusVor 3 Tage
  • Pff human cant press 30 buttons in a second. Keyboard has more than a 100 keys if you slam 2 hands and a head on it easy 29 buttons.... ....oh wait.

    dsid4evrdsid4evrVor 3 Tage
  • Man, I'd love to see AlphaStar against a whole Team of Pro-Gamers. A situation where it's out-gunned and out-manned, especially if its APM/Screen unrestricted. It would be glorious. I'd also love a Google DeepMind AI for Planetary Annihilation, that would also be a glorious mess.

    Jackal2991Jackal2991Vor 3 Tage
  • Man against perfection is exactly what we're looking for! lol

    Scott O'NanskiScott O'NanskiVor 3 Tage
  • century 21 will be age of unemployed humans :/

    Süleyman ŞEHİRSüleyman ŞEHİRVor 3 Tage
  • it just outmicros strategy ....

    WeirdoWeirdoVor 3 Tage
  • wonder if these AI could actually help in developing and balancing games

    WeirdoWeirdoVor 3 Tage
    • This is the first good question here I red and yes, this might be the goal.

      youtubesuxyoutubesuxVor 2 Tage
  • AlphaStalker

    Pandora ReiPandora ReiVor 3 Tage
  • You can pretty clearly see that most of this is simply coming down to the fact that AI will always be able to beat humans in this setting because of the ability to compute and outmicro a human who is forced to manually input every action. You can have the perfect build or engagement, but if your opponent is simply better then you at micro you can still lose. I'm not that impressed by the AI's "intelligence", it's moreso that the AI knows it's micro is more powerful and thus it can outplay through sheer stalker spam and the human can't keep up with it to compete in the micro/meta movements the AI is capable of doing

    {XMT} Heylow{XMT} HeylowVor 3 Tage
  • AI vs human comparisons are dumb and pointless, especially when their apm isnt equal to human one where lots of this is spam clicking while ai doesnt do that at all and still cheats with lots of things that human player just cant do all it has to do is move screen around realy quickly around the area withing single second do command several groups of units that player just cant control in such way. All on top of it inputing everything directly in the game and not through manual input as mice and a keyboard, and no reaction time in comparison to natural limits of us. AI shouldnt be used for nth time for these stupid comparisons to denounce players, or to be used in tournment since it's against what sport and e-sport is. Also you forget when apm of ai spikes to 800s and up too 1000 in some sitautions in matter for single second, it's clearly cheating at all these moments microing everything at the single secnd in way that is completely impossible for real player to do

    Kacpa2Kacpa2Vor 4 Tage
  • First it was Starcraft next it will be the world

    GeneralBacon 74GeneralBacon 74Vor 4 Tage
  • Wow what a cancer player Alphastar kys NUUB! x)

    MsUncleKevinMsUncleKevinVor 4 Tage
  • Funniest was the bots apm displayed on screen.

    MsUncleKevinMsUncleKevinVor 4 Tage
  • Dude, get your facts straight. There are more possible moves in Go than there are atoms in the universe. No computer can "calculate" it. Chess on the other hand can be calculated, and that's why computers have been winning humans at it for decades. Why else did they NEED to create AI to play Go?

    Falconius AzuriusFalconius AzuriusVor 4 Tage
  • Might it be that the initial training data was based on old matches from when those strategies were still popular?

    Hans IsbrückerHans IsbrückerVor 4 Tage
  • Lowko, millions of possibilities does not even begin to describe the amount of possible permutations of games of Go. Those are more numerous than the number of atoms in the observable universe. Literally. I do agree that dealing with the real time aspect of SC2 is very impressive, calculating something like the the branching paths of a game of Go is no small feat. Actually, calculating ALL of them is literally impossible with current technology, and it might never be possible at all.

    Marco CurvelloMarco CurvelloVor 4 Tage
  • AI vs AI tournament? Well, have you heard about Core war? It's similar virus vs virus

    MrGregor9124MrGregor9124Vor 4 Tage
  • Please more of this

    Arend VandevoordeArend VandevoordeVor 4 Tage
  • 10x faster than a MOBA playing . 138 actions per minute hahaha

    Darryn du PlessisDarryn du PlessisVor 4 Tage
  • No, the APM is too high to be called a realistic match, so MaNa should not consider this a loss. But without a doubt the AI can beat an expert in SC2 with no restriction.

    slszterslszterVor 4 Tage
  • I just really like the part AlphaStar figured it would be more cost effective to make extra probes early on so when it loses a couple it would still be more efficient than to remake probes. Smart move! The seemingly unrealistic part about the stalker blink micro, if compared to professional pianists, not only can they play with inhumanly fast speed, but also with accuracy and emotions. Not saying you need emotions while playing SC2, but it would be a lot more entertaining if they programmed the AI to chat as well. Imagine if they programmed AlphaStar to be a gentleman or gentlewoman, or a twitch streamer... When people complained about AlphaStar looking at multiple places on the map, but in reality, with key binding and grouping, even humans don't need to look at where your units and buildings are. There's a mini-map too. There are still many things a human do that the AI doesn't seem to replicate yet.

    Emerson TEmerson TVor 5 Tage
  • "You have full vision of the board and there's a limited amount of moves you can make" (talking about Go) I get the "full vision of the board" part, but any game has a limited amount of moves to make. Go has up to ~360 possible moves. Not permutations, but individual moves. There's no way present day computers will be able to "calculate" the best move.

    Simon GötborgSimon GötborgVor 5 Tage
    • +Ika That's a very good point. I think a lot of people associate "AI is better than humans" with "AI is perfect". You see the same thing with self driving cars where people say they won't use them unless they are perfect. It's not like you have to be perfect to beat humans. We're not that smart.

      Simon GötborgSimon GötborgVor 4 Tage
    • I have to agree, this is a complete nonsense. GO is one of the most complex games ever, the very best of computer science was unable to crack its complexity for many decades. Yes, AlphaGo beat its human opponent, but it was nowhere near to optimal moves.

      IkaIkaVor 4 Tage
  • I dont think the APM should be limited but how about: emulate the human moving mouse and then send it to this, so that every cursor move is calculated first with slight randomisation (split into surface, shaking hands etc) Then I guess he can still have veeery high APM but never something that is not physically possible.

    Lari LaitinenLari LaitinenVor 5 Tage
  • Humans can bluff, fake, pretend and lie their way into victory, A.I. - can't :\

    NYA5HNYA5HVor 5 Tage
  • I've been sayin' it since the early days - Blink Stalkers OP! Poor MaNa :

    ExtremeOverdoseTVExtremeOverdoseTVVor 5 Tage
  • Is this how you pronounce protoss? I thought the "toss" part was like tossing a salad.

    JeetoJeetoVor 5 Tage
  • Coming to a censorious algorithm near you!

    Apocalypse_LaterApocalypse_LaterVor 5 Tage
  • notice in the first game his pylon is blocking his gas gathering but in the second one it builds the pylon a little lower to make gas gathering more efficient

    Armin HaddadzadehArmin HaddadzadehVor 5 Tage
  • mobility is always the most powerful thing in any RTS.

    Josias AcauanJosias AcauanVor 5 Tage
  • thing with going against any AI in game, it does not need to push mouse, keys, controllers, etc. , it does not need to look across the screen. AI see everything and activates multiple stuff at same time. Bias much?

    TomiSlavTomiSlavVor 5 Tage
  • John Connor: GG

    Dallas Van WinkleDallas Van WinkleVor 5 Tage

    thomasthaottthomasthaottVor 5 Tage
  • To make things really even the AI should not be able to have more actions-per-minute than a top player. Otherwise it's pointless and there are no way to tell if the AI is indeed better. Even with that lowered down, AlphaStar will be the #1 player in a year or so because of it's capacity to perfectly learn from thousands of games in a short amount of time while having no stress and no mental fatigue at any given time during a match.

    Cat MCat MVor 5 Tage
  • Interesting that you saw the APM spike as a negative. Way back before the focus on APM, 300 was absurd, right? Ought the goal of the project be to imitate perfection, or just the best humans are capable of? Cause then you have to identify the limits of human capability, which we haven't necessarily hit.

    WTBGoldWTBGoldVor 5 Tage
  • I believe MaNa would have won if the AI's EPM matched his, that stalker micro was just crazy

    Barneserino KripperinoBarneserino KripperinoVor 5 Tage

    Pedro Anastasio BoffaPedro Anastasio BoffaVor 5 Tage
  • Yes yes feed the machines with ideas how to tactic and backstabbing humans. Terminator scenario is near

    dragomir slavovdragomir slavovVor 5 Tage
  • I'd like to see what this AI does with Supreme Commander. It's an older RTS that is much less micro intensive and more about long term planning and army composition.

    Jacob HookJacob HookVor 5 Tage
    • I wanna see it play AI Wars Fleet Command on the hardest possible difficulty combination. It would be inception incarnate but I still want to see it! In AWFC, because of how it works, the AlphaStar can't really "brute force" their way out APM wise.

      SpearraSpearraVor 3 Tage
  • uh no, the big deal with an AI mastering GO was that you can't calculate moves for GO like you can in chess or checkers. sometimes even master GO players won't be able to really tell you why they think a move they made was the right move. there are just to many variations in GO to do that sort of brute force thing that computers do in chess. Also i don't think this is really attainable by humans, the average is so low because there were some large swaths of the game where alphastar was performing almost no actions per minute, those offset the peaks where it hit over 1 thousand APM.

    kitranakitranaVor 5 Tage
  • it probably like stalkers best because it can blink the low hp ones to the back quickly right before they die and get more mileage out of each and every one.kinda hard to focus the ones in the back (which are regening shields while they are back there)

    spikeyswordsspikeyswordsVor 5 Tage
  • All AlphaStar needs is a GPS system and a robotic army and boom. We lose regardless of the situation. I want to see this thing play as Terran.

    StormyStrife - Uncut Livestream RecordingsStormyStrife - Uncut Livestream RecordingsVor 5 Tage
  • Butlerian jihad, was a prophecy

    damnyourpasswordsdamnyourpasswordsVor 5 Tage
StarCraft 2: Google DeepMind AlphaStar (A.I.) vs Pro Gamer!